About Cornucopia
Cornucopia isn’t meant to be a brutal server — but the world and its people can be. The ground can collapse beneath you, fire spreads quickly, lightning can ignite your home, and water obeys gravity alone. You’ll need to stay fed, hydrated, and mindful of the weather to survive. Many ruins are locked and reinforced, and no one is coming to protect your property, your health, or your pride. Learn the mods, use what they offer, and you’ll endure.
The world is vast and largely flat — a chain of wide continents cut by rivers and seas. The default spawn lies in the northern temperate zone, roughly midway between the equator and the polar ice caps, which are about 10–15 km away. Whether you travel by foot, glider, horse, or ship, distance rewards exploration. Newcomers should craft a walking stick early — it saves stamina and speeds your journey.
When you settle down, craft a bed to anchor your respawn. Keep it and your essentials inside a land claim for basic protection. As you advance, learn reinforcements and the locks & keys from the Thievery mod to secure what claims can’t. Even so, no defense is absolute — skilled malefactors and clockmakers can pick locks. Protect your keys, build cleverly, and rely on your allies — they’re your strongest defense.
Cornucopia runs on a measured rhythm: 20 in-game days per month, 48 real-minutes per day. The server opens Friday evenings in Europe and closes late Sunday night in California, ensuring no one can fast-forward the world while others are away.
Gameplay Philosophy
Cornucopia is a social experiment in survival and storytelling. It’s a roleplay server, but there are no scripts, no mandatory storylines, and no staff dictating how you should act. The world itself — and the players within it — shape the narrative.
Play who you want, how you want. Be a builder, a trader, a wanderer, a thief, or a scholar. The game’s mechanics are your law, and the world’s systems are your boundaries. Consequences come from players, not moderators.
Everything you own can be lost, every structure can be rebuilt, and every reputation can be earned or destroyed. Conflict is natural here, but so is cooperation. Communities that thrive will do so through trust, alliances, and shared purpose — not by decree.
Cornucopia rewards those who adapt, explore, and tell their own story in a world that doesn’t bend easily.
Connection
Address:
cornucopia.rocks
You’ll need the current stable client, Vintage Story v1.21.5 Story Chapter 2 Redux, Maintenance patch, available from vintagestory.at .
RPVoiceMod voice chat uses UDP port 52525 (opened on the firewall).
Quick Tips
- Make a walking stick early to conserve stamina.
- Place a bed to set respawn (keep it inside your land claim).
- Learn reinforcements + locks & keys for deeper security.
- Travel far — continents, rivers, and seas reward exploration.
Chat & Voice
- Global/general chat is disabled. Use local tools and social systems instead of server-wide chatter.
- Group chat is available for coordinating with your party or allies.
- Proximity chat is the preferred way to talk in-character — people hear you if they’re nearby.
- RPVoiceMod is enabled for voice; you can configure your microphone and settings in-game by pressing
;(semicolon).
Contact
Report issues or rule violations with proof (chat, signs, books, voice, or builds):
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In-game:
BunnyOfEpicness -
Discord:
bunnyofepicness
Rules of Cornucopia
If you break the few rules we have, the consequence is simple: a ban.
- No cheating or exploits. Don’t use hacks, dupes, or unfair advantages. Assume anything you build can be found — obscurity isn’t protection.
- No harassment or hate. Harassment isn’t tolerated. Hate speech or slurs — including homophobia, transphobia, racism, or ableism — are instant bans. I don’t actively monitor players, but if I’m sent clear proof (chat, books, signs, voice, or builds), I’ll make a judgment call.
- No real-world illegal activity. No CSAM, piracy links, or anything that violates real-world law.
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Use claims & reinforcements responsibly. They’re for protecting your builds and traps — not for trapping others inside their own bases. Trapping players in the wild is fine; locking down another’s base with claims/reinforcements isn’t. Everyone can always escape with
/kill— but it costs your life and your carried items. - If it’s not forbidden above, it’s fair game. Use common sense, play in good faith, and respect the spirit of the server.
Mods
This server relies on a curated mod set for realism, security, and long-form play.
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A Culinary Artillery 2.0.0-dev Mod ID:
aculinaryartilleryFile:ACulinaryArtillery 2.0.0-dev.7.zipAll the tools from Expanded Foods, split out into a separate library for general usage!
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Adventurer's Walking Stick Mod ID:
walkingstickFile:adventurers-walking-stick.zipThis mod adds a trusty traveling companion to your Vintage Story adventures: with just a few sticks, some rope, and a piece of cloth you can make yourself a walking stick for more immersive walks!
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Aldi's Classes Mod ID:
aldiclassesFile:aldiclasses1.6.6.zipHere you’ll find familiar classes and new ones, well-known recipes alongside a brand-new creation, and a variety of class fantasies to explore within a community-driven style of gameplay.
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Ancient Armory Mod ID:
ancientarmoryFile:AncientArmory1.1.8.zipThis mod tweaks all the unused vanilla weapon models and integrates them into the latest version for the game.
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Attribute Rendering Library Mod ID:
attributerenderinglibraryFile:AttributeRenderingLibrary-v2.4.0.zipImplements attribute-based variant system for rendering things, which is very optimized and efficient way to add thousands of variants for any item or block.
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BedSpawn Mod ID:
bedspawnv2File:bedspawnv2_1.6.4.zipA simple mod that sets your spawn point when you use a bed. The spawn point is reset when the bed is destroyed.
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BetterRuins Mod ID:
betterruinsFile:BetterRuinsv0.5.3.zipBetterRuins add over 600 new structures to your survival world, ranging from massive ruins to small details, scattered randomly across the world.
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Billposting Mod ID:
billpostingFile:billposting_1.1.0.zipBillposting makes it possible to pin parchments, displaying their contents in-world.
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Biomes Mod ID:
biomesFile:biomes_1.21.0.zipThe Biomes mod makes the game world feel more realistic and alive by sorting flora and fauna into their native real-world biomes.
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Blackguard Additions: Combat Overhaul Compatible Redux Mod ID:
blackguardadditionscoreduxFile:blackguardadditionscoredux-1.0.5.zipBlackguard Additons is a collection of new armour, weapons, and décor based on the existing lore of the Blackguard, and expanding it within reason.
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Bricklayers Mod ID:
bricklayersFile:bricklayers-3.1.2.zipThe Vintage Story mod Bricklayers adds useful things and new blocks to build and decorate with from stones, bricks, clay, porcelain and glass, including small stone bricks, glazed bricks and ceramics, glowing glass, more liquid and planting containers and much more.
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Butchering Mod ID:
butcheringFile:butchering_1.10.11.zipButchering is designed to overhaul the way you get materials from creatures.
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Canoe mod 1.21 Mod ID:
canoemodeFile:canoemod 1.21 (bunny edit).zipThis is a temporary update for 1.21 I will take it down as soon as the original author updates the mod himself or asks me to take it down. This mod adds a sporty birchbark canoe that's perfect for your early-mid game transport or exploration needs.
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Carry On Mod ID:
carryonFile:CarryOn-1.21.0_v1.12.1.zipAllows picking up and carrying blocks, especially containers along with their contents, in your hands and on your back.
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Coin Belt (and Keys) Mod ID:
coinbelt-keysFile:coinbelt-keys-0.0.2.zipA fork of Coin Belt that also holds rusty gears and the keys from Thievery. I also fixed the inventory slots not being colored.
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Coinage Mod ID:
coinageFile:coinage-1.17.3.zipAdds customizable coins and coinmaking tools to the game.
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Combat Overhaul Mod ID:
combatoverhaulFile:combatoverhaul_0.10.16.zipA transformation of in-game combat.
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Combat Overhaul: Armory Mod ID:
armoryFile:armory_1.5.4.zipAdds new weapons, shields and armor.
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Common Lib Mod ID:
commonlibFile:CommonLib_VS1.21.1_net8_v2.8.0.zipLibrary for PlayerCorpse, TpNet and my other mods. Aka commonlib
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Continental World Mod ID:
continentalworldFile:continentalworld_1.1.1.zipThis is a tiny mod that will inject a custom ocean map generator into the game.
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Crossbows Mod ID:
maltiezcrossbowsFile:maltiezcrossbows_1.6.8.zipAdds medieval crossbows. They are balanced as slower but harder hitting alternative to bows.
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Display Container Versatility Mod ID:
scrollrackableFile:scrollrackable.1.4.0.zipAllows more items to be displayed in storage, such as in scroll racks, open crates, or mounted to the wall.
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Dressmakers Mod ID:
dressmakersFile:dressmakers-1.7.4.zipThis mod adds over 180 crafting recipes for most VS clothing items.
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Expanded Foods 2.0.0-dev Mod ID:
expandedfoodsFile:ExpandedFoods 2.0.0-dev.3.zipAdds new food and meal types to the game.
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Expanded Matter Mod ID:
emFile:expanded_matter-3.3.3.zipIt brings to VS a few minor Quality-of-Life changes plus new uses for existing materials, but nothing game-breaking.
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Fauna of the Stone Age: Machairodontinae Mod ID:
machairodontinaeFile:FotSA-Machairodontinae-v1.0.28.zipA collection of big cats of the subfamily Machairodontinae, these powerful predators will act as an elusive danger players will have to avoid, and protect their livestock from.
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Feverstone's Horses Mod ID:
feverstonehorsesFile:FeverstoneHorses-v2.2.0-1.21.2 .zipHorses are finally here!
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Firearms Mod ID:
maltiezfirearmsFile:maltiezfirearms_1.4.0.zipBrings black powder firearms to Vintage Story. They are powerful, but expensive to make and maintain.
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Floral Zones xSkills Forestry Compatibility Patch Mod ID:
floralzonesxskillsforestrycompatFile:floralzonesxskillsforestrycompat_1.0.0.zipSimple patch to allow you to gain xSkills Forestry EXP from all Floral Zones trees/leaves.
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Floral Zones: Cape Region Mod ID:
floralzonescaperegionFile:FloralZonesCapeRegion-v1.0.27.zipThis mod adds plants from the Cape floristic region, filling out the roster of warm temperate and subtropical plants.
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Floral Zones: Caribbean Region Mod ID:
floralzonescaribbeanregionFile:FloralZonesCaribbeanRegion-v1.0.22.zipThis mod adds plants from the Caribbean floristic region, filling out the roster of subtropical and tropical plants.
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Floral Zones: Central Australian Region Mod ID:
floralzonescentralaustralianregionFile:FloralZonesCentralAustralianRegion-v1.0.19.zipThis mod adds plants from the Central Australian floristic region, filling out the roster of subtropical and tropical plants.
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Floral Zones: Cosmopolitan Region Mod ID:
floralzonescosmopolitanregionFile:FloralZonesCosmopolitanRegion-v1.0.10.zipThis mod adds plants from all over the world, primarily adding circumpolar, pantropical and aquatic plants.
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Floral Zones: East Asiatic Region Mod ID:
floralzoneseastasiaticregionFile:FloralZonesEastAsiaticRegion-v1.0.18.zipThis mod adds plants from the East Asiatic floristic region, filling out the roster of subtropical and temperate plants.
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Floral Zones: Mediterranean Region Mod ID:
floralzonesmediterraneanregionFile:FloralZonesMediterraneanRegion-v1.0.18.zipThis mod adds plants from the Mediterranean floristic region, filling out the roster of temperate and subtropical plants.
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Floral Zones: Neozeylandic Region Mod ID:
floralzonesneozeylandicregionFile:FloralZonesNeozeylandicRegion-v1.0.18.zipThis mod adds plants from the Neozeylandic floristic region, filling out the roster of temperate and subtropical plants.
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Food Shelves Mod ID:
foodshelvesFile:foodshelves_2.3.2.zipVarious shelves similar to the vanilla shelf, with specialized storage for bread, eggs, pies, cheese etc.
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Forgotten Armory: Chinese Dynasties Mod ID:
fadynastiesFile:Forgotten Armory_Chinese Dynasties v1.2.3.zipThis series of mods aims to introduce historically inspired armors into the game. This one is dedicated to the Chinese.
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Forgotten Armory: Gothic style Mod ID:
fagothicFile:Forgotten Armory_Gothic v1.3.1.zipThis series of mods aims to introduce historically inspired armors into the game. This one is dedicated to the Gothic style armor set.
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Forgotten Armory: Greenwich style Mod ID:
fagreenwichFile:Forgotten Armory_Greenwich v1.4.1.zipThis series of mods aims to introduce historically inspired armors into the game. This one is dedicated to the Greenwich legacy.
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Forgotten Armory: Hussar style Mod ID:
fahussarFile:Forgotten Armory_Hussar v1.1.2.zipThis series of mods aims to introduce historically inspired armors into the game. This one is dedicated to the Hussar armor sets.
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Forgotten Armory: Landsknechts Mod ID:
falandsknechtFile:Forgotten Armory_Landsknecht v1.2.2.zipThis series of mods aims to introduce historically inspired armors into the game. This one is dedicated to the Landsknecht sellswords.
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Forgotten Armory: Templar Style Mod ID:
fatemplarFile:Forgotten Armory_Templar v1.4.3.zipThis series of mods aims to introduce historically inspired armors into the game. This one is dedicated to the Crusades.
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Forgotten Armory: Viking Style Mod ID:
favikingFile:Forgotten Armory_Viking v1.0.0.zipThis series of mods aims to introduce historically inspired armors into the game. This one is dedicated to the Viking style.
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From Golden Combs Mod ID:
fromgoldencombsFile:FromGoldenCombs-1.21-v1.9.4.zipFrom Golden Combs, an apiculture mod that adds depth and functionality to the Vintage Story beekeeping experience.
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Fueled Wearable Lights Mod ID:
fueledwearablelightsFile:fueledwearablelights_1.1.0.zipAdds wearable light sources that require fuel to function and can be toggled by hotkey ('L' by default).
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Glass Roof Mod ID:
glassroofFile:glassroof.zipIt turns out most greenhosues have slanted roofs make of glass.
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Hide Player Info Mod ID:
hideplayerinfoFile:hideplayerinfo_1.0.5.zipThis is a mod to support PVP related servers.
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Hydrate or Diedrate Mod ID:
hydrateordiedrateFile:hydrateordiedrate_2.2.26.zipWelcome to 'Hydrate or Diedrate', a comprehensive thirst mechanic mod for Vintage Story that introduces a dynamic hydration system influenced by weather conditions and player activities.
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Instruments Mod ID:
vsinstrumentsbaseFile:vsinstrumentsbase_2.0.6.zipAdds instruments to Vintage Story. These allow players to play ABC music files alone and together!
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Instruments QuackPack Mod ID:
vsinstruments_quackpackFile:vsinstruments_quackpack_1.0.2.zipAn instruments pack for the VSInstruments mod.
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Medieval expansion patch Mod ID:
medievalexpansionpatchFile:medievalexpansionpatch-1.3.4.zipSome medieval themed crafting and QoL.
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Millwright Mod ID:
millwrightFile:millwright_1.3.0.zipBuild reinforced rotors (with iron plates) and then craft improved sails to attach to them, in order to power your gear more effectively.
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NoGenChat Mod ID:
nogenchatFile:nogenchat-1.2.0.zipThis mod disables the global general chat on your server to reduce noise and hopefully promote more RP!
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Notice Board Mod ID:
noticeboardFile:NoticeBoard_1.2.2.zipNotice board where you can post and read player notices. Some people use it as advertisement board. some as simple to do list. Some as newsletter board. Pick your use ~
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Novelty! Mod ID:
noveltyFile:novelty_1.0.17.zipNovelty is a vanilla+ mod that seeks to encourage dietary diversity beyond just the vanilla nutrition system. Each food now has a novelty group that goes down as you eat it and recovers gradually as as you eat other things.
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Oils! (Patched) Mod ID:
oilspatchedFile:oils-v1.2.5.zipOils! A content mod that adds plant oils & their uses.
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Overhaul lib Mod ID:
overhaullibFile:overhaullib_1.13.4.zipContains code necessary for other mods.
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Pelagus Winds Mod ID:
pelaguswindsFile:pelaguswinds_1.2.2.zipThe mod randomizes wind, clouds, rain, and other particles' direction with changes over time.
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Plains and Valleys Mod ID:
plainsandvalleysFile:Plainsandvalleys-v1.0.12.zipMost of the landscape will be made up of flat lowlands, plains and highlands dotted with lakes, hills and mountains while the rougher landforms have had their frequency reduced so encountering one will be a rare occurance.
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Player Corpse Mod ID:
playercorpseFile:PlayerCorpse_VS1.21.1_net8_v1.12.0.zipAfter the death of the player, the player's corpse will spawn in its place (at the moment it is a regular humanoud skeleton). You can go to it and collect things (by holding RMB), by default only its owner or a player in a creative can collect a corpse.
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Player Model lib Mod ID:
playermodellibFile:playermodellib_1.6.1.zipThis is a library for adding new player models.
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Primitive Survival Mod ID:
primitivesurvivalFile:primitivesurvival_4.0.0.zipHere's the thing - I'm a huge fan of Vintage Story and especially its wilderness survival mode. I also have a keen interest in real life primitive survival. This mod is my attempt to meld the two to provide you with a more realistic early game experience, and is largely inspired by extreme survival shows like Naked & Afraid.
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Purposeful Storage Mod ID:
purposefulstorageFile:purposefulstorage_1.5.1.zipTired of stuffing everything into chests and trunks Wish you could organize your items in a more visual and intuitive way? With this mod you can!
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QP's Chisel Tools Mod ID:
chiseltoolsFile:chiseltools1.15.3.zipChisel Tools adds tools that will unleash your creativity when it comes ot chiseling!
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Quivers And Sheaths Mod ID:
quiversandsheathsFile:quiversandsheaths_0.5.4.zipAdds modular sheaths and quivers.
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Racial Equality (Visual) Mod ID:
racialequalityFile:racialequality_0.1.25.zipAdds Dwarf, Elf, Goblin, Human, and Ork races. Appearance only, no stat changes.
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Real Grapes Mod ID:
apegrapesFile:apegrapes-v1.21.1-1.3.1.zipHave you ever wanted your very own vinyard in Vintage Story?
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Real Smoke Mod ID:
realsmokeFile:RealSmokeForChiselTools_1.1.1.zipReal Smoke is here to provide a slightly more hardcore experience. Fire sources produce physics-based smoke.
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Real Smoke & QP's Chisel Tools Mod ID:
realsmokeforchiseltoolsFile:realsmoke_1.1.10.zipAdd's Real Smoke to QP's Chisel Tools' decorative firepit, decorative forge, decorative oven, and decorative chimney. Both mods must be installed for this patch to work.
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RiverGen Mod ID:
rivergenFile:RiverGen_v1.0.1.zipA server-side river terrain generation mod.
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RP Voice Chat Mod ID:
rpvoicechatFile:rpvoicechat_2.3.31.zipThis mod implements VOIP to allow people on a server together to talk using microphones in-game based on proximity.
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Salty's Free Look Mod ID:
freelookFile:FreeLook_1.0.3.zipThis super tiny mod adds the ability to look around!
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Salty´s Click up Torches Mod ID:
clickuptorchesFile:ClickUpTorches.zipThis mod let's you pick up lit torches and unlit torches by right clicking them, no need to annoyingly break the torch, wait for it to drop on the floor and then picking it up.
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Salty´s Movement: Catch Ledge Mod ID:
catchledgeFile:CatchLedge_0.6.0.zipJump and press R (by default) This will extend your arms forward and you'll be ready to catch a ledge! You can only catch ledges with both hands empty.
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Salty´s Movement: Climb Mountain Mod ID:
climbmountainFile:ClimbMountain_0.1.1.zipThis mod is designed to work alongside and have a dependency on Catch Ledge. Hold SPACE facing any mountain wall (material: Stone and Ore) to start climbing.
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Shelf Obsessed Mod ID:
shelfobsessedFile:shelfobsessed_v1.8.4.zipBringing stuff to bookshelves in current itterations of the game and hopefully expanding on it.
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Smithing Plus Mod ID:
smithingplusFile:smithingplus_1.8.3.zipHave you ever messed up when smithing an item? Thought "What if I could just add a few voxels back"? Here's the solution!
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Stone Bake Oven Mod ID:
stonebakeovenFile:stonebakeoven_1.2.0.zipThis mod allows the player to create a Stone Bake Oven that comes in a large variety of stone which functions the same as the clay oven in the game but is far better for large batch baking.
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Stone Quarry Mod ID:
stonequarryFile:StoneQuarry_VS1.21.1_net8_v3.5.1.zipDo you love making things out of stone, but hate the process of mining it? This mod is for you!
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Storage Options Mod ID:
storageoptionsFile:StorageOptions-v2.0.0.zipVarious containers for storing your items.
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Tabletop Games Mod ID:
tabletopgamesFile:TabletopGames-v3.0.2.zipVarious tabletop and board games from real world.
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Tailor's Delight Mod ID:
tailorsdelightFile:tailors_delight-2.1.2.zipTailor's Delight adds new tools, weapons, items, decorations and blocks. Some of them are exclusive for Tailors.
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Tankards, Goblets and More! Mod ID:
tankardsandgobletsFile:TankardsandGoblets_v1.3.3.zipNo more drinking your wine from buckets or jugs! This mod focuses on increasing the 'taverncore' aspect of Vintage Story, by adding drinking vessels that are both decorative and functional.
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Terrain Slabs Mod ID:
terrainslabsFile:terrainslabs_1.0.3.zipThis mod adds an additional pass in world generation which smoothes terrain by replacing edge blocks with slab variants. Simple as that.
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The Basics - Roleplay (RP) Proximity Chat and more! Mod ID:
thebasicsFile:thebasics-v5.2.3.zipRoleplaying (RP) local proximity chat system, with configurable talking ranges, nicknames, automatic message formatting, and more!
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Thievery Mod ID:
thieveryFile:thievery_1.2.6.zipWelcome to Thievery, a mod that overhauls the vanilla reinforcement system to allow for key usage and (if enabled) lock picking! Now with locked ruins!
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Toolsmith Mod ID:
toolsmithFile:toolsmith_1.2.14.zipThis is Toolsmith! Inspired by the old Toolworks mod and similar, but I rebuilt it from the ground up in my own way with two driving goals behind the mod.
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Vinconomy - A Vintage Story Economy Mod Mod ID:
vinconomyFile:vinconomy_5.1.1.zipI wanted a trading mod that is useful, aesthetic, configurable to suit a more widespread use-case, and one that does not require any sort of commands in chat to function.
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Visored Helmets Mod ID:
visorhelmetsFile:visorhelmets_1.1.4.zipAdds 9 new helmets that have openable visors and functional visor variants for 5 vanilla helmets.
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Waterfall Mod ID:
waterfallFile:Waterfall_v1.0.0.zipDo you think Vintage Story is too easy? Do you want to feel like an ancient Sumerian digging irrigation channels for his crops or a Roman creating aqueducts to route water from a lake at higher elevations?
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Wild Farming - Revival Mod ID:
wildfarmingrevivalFile:wildfarmingrevival_1.4.2.zipJakeCool19's Wild Farming mod, revived...Thanks Jake, you're the best!
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Wind Chimes Mod ID:
windchimesFile:windchimes-V1.21.4-1.4.1.zipDoes your base feel bland and too quiet? Do you wish you had a more ambient and relaxed feeling while resting on the patio?
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Xlib Mod ID:
xlibFile:xlib_v0.9.0-pre.2.zipXLib is an interface that does nothing noticeable at its own. But it provides an interface to add skills, abilities and effects to the game, does synchronisation between server and client and saves and loads data.
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Xskills Mod ID:
xskillsFile:xskills_v0.9.0-pre.2.zipXSkills is an implementation for skills and abilities that uses XLib .
Tip: Learn your tools — many ruins are reinforced, locks/keys matter, and water/temperature systems are stricter than default.
Players
| Name | Play time | Last seen | |
|---|---|---|---|
| Monke_Boomer | 3d 8h 59m | 2025-12-06 13:17 CST | |
| HordeumVulgare | 2d 23h 0m | 2025-12-06 13:17 CST | |
| BunnyOfEpicness | 1d 14h 24m | 2025-12-06 13:17 CST | |
| MasqueOfRed | 17h 58m | 2025-12-06 13:17 CST | |
| SpaceMaybe | 14h 45m | 2025-12-06 13:17 CST | |
| ORION_666 | 5d 7h 52m | 2025-12-06 10:38 CST | |
| Navary | 3d 19h 59m | 2025-12-06 07:19 CST | |
| Slib | 2d 13h 19m | 2025-12-06 01:35 CST | |
| Mhaple | 1d 20h 36m | 2025-12-05 22:16 CST | |
| Wtocznia | 1d 20h 24m | 2025-12-06 08:53 CST | |
| Lopovos | 1d 9h 20m | 2025-11-28 22:32 CST | |
| fadedrainbow | 1d 5h 56m | 2025-11-22 15:07 CST | |
| victo290 | 6h 13m | 2025-12-06 13:09 CST | |
| Gwynned | 5h 55m | 2025-11-16 20:06 CST | |
| Loveseat | 5h 55m | 2025-11-23 11:17 CST | |
| Showlet | 4h 45m | 2025-12-06 09:24 CST | |
| Amico003 | 3h 15m | 2025-11-22 20:23 CST | |
| Domhnall | 2h 26m | 2025-11-15 18:21 CST | |
| nokraw | 2h 13m | 2025-11-14 18:43 CST | |
| Lain | 48m | 2025-11-28 17:20 CST | |
| Feli_draws | 34m | 2025-12-06 11:54 CST | |
| DandyDoodle | 33m | 2025-11-21 19:05 CST | |
| IDislikefood | 31m | 2025-11-21 21:28 CST | |
| Bedsheet | 28m | 2025-11-21 14:16 CST | |
| BorgusLitter | 11m | 2025-11-28 17:53 CST |
Live Stats
Last stats at: 2025-12-06T19:17:22Z ------------------------ VintagestoryServer.dll process found ... executing command 6.12.2025 13:17:22 [Notification] Handling Console Command /stats 6.12.2025 13:17:22 [Notification] Version: 1.21.5 Uptime: 0 days, 0 hours, 57 minutes, 31 seconds Players last online: 0 seconds ago Players online: 5 / 16 (BunnyOfEpicness, HordeumVulgare, SpaceMaybe, Monke_Boomer, MasqueOfRed) Memory usage Managed/Total: 2609.3Mb / 3241 Mb Last 2s Average Tick Time: 12.75 ms Last 2s Ticks/s: 30 Last 10 ticks (ms): 10, 9, 16, 9, 13, 13, 10, 10, 13, 17 Loaded chunks: 16432 Loaded entities: 631 (285 active) Network TCP: 343 Packets/s or 92.12 Kb/s Network UDP: 1166 Packets/s or 503.77 Kb/s
Status and stats are updated from the server roughly every 10 seconds while this page is open.